Home opinion-and-analysis Radioactive-IT Mass Effect 3 hands on: Get the flock out of here Shepard

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Electronic Arts has let a few nervous hands play through a portion of Mass Effect 3, the culmination of Bioware's unique sci-fi action RPG.  A pair of those sweaty thumbs belonged to this correspondent.   Also on show was Mass Effect 3 Infiltrator, the impressive iPad edition of the parallel storyline developed locally by Iron Monkey.

Still somewhat shaky from the previous night's Sony Vita launch, it was a welcome relief to walk from the muggy heat of a Sydney day into the night club location for Electronic Art's sneak preview of Mass Effect 3.

BioWare's original IP space opera has been a favourite of fans since its beginnings as a Microsoft (Xbox 360 and Windows) exclusive in 2007, and exploded in popularity with the release of the follow up cross platform game in 2010 (2011 on PS3).  

The idea of taking your version of Commander Shepard between games was a heavy focus of the BioWare planning, and it was a particularly bold move in the video-game industry to announce the project as a trilogy from inception.

It certainly paid off, there has been an increasing pool of saliva accumulating at the feet of many a rabid fan (and gaming journalist for that matter) as the March 8th release date loomed for ME3.  In fact, some pre-event coffee talk indicated that there was an amount of trepidation heading into the sneak peak, and a feeling of unease at being able to play through the first hour of a game not in its complete form.

Still, that didn't stop us.

ME3's opening interface screen is similar to the previous game, looking as it does as a futuristic IT workstation.  The main difference is of course, the option to import a ME2 character (either Male or Fem-Shep from a previous game save file).

me3mars

Once a new game is underway, there is one other important decision to be made.  What mode to play in.  By all accounts Action Mode ups the enemy AI and provides auto answers to conversations during NPC interaction, whilst Story Mode provides more player interaction and decision making, whilst toning down the action side of the game.

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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