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Construction needs cloud flexibility

Australia’s embattled construction sector could benefit from cloud based information systems that can be switched on and off in lockstep with individual projects – with the exception of those organisations based in remote areas like the Kimberleys.

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PlayStation Vita developer: like a PS3 in your pocket

Opinion and Analysis

RadioactiveIT sat down with John McLaughlin producer at sony's XDev studios on his Australian whistle stop tour recently to discuss his work on the upcoming PlayStation Vita.  McLaughlin talked up the power and features of the device, but like all good all developers he wants even more grunt.

 

John McLaughlin is a producer at Sony XDev studios in Liverpool in the UK, the studios have been a central hub of activity working on titles such as Little Big Planet, The Buzz quiz series, KillZone, MotorStorm to name a few Sony exclusives.

 

john mclaughlin press shot sml

But for Mclaughlin the focus is now on the handheld PlayStation Vita with two games highlighted, a new Little Big Planet and Reality Fighters a new augmented reality game.  McLaughlin's team is also bringing fresh versions of PSN (PlayStation Network) titles such as Super Stardust and Hustle Kings to the new portable platform.

'[We are] giving them a fresh look and taking advantage of the new Vita features, whether it is the online functionality, the rear or front touch interface as well' says McLaughlin.  The Vita itself will release in Japan this year, and hits the rest of the world early in 2012, so McLaughlin has a bit of time up his sleeve.

How would a new LBP take advantage of the new hardware?  'When we first heard about the hardware, ' says McLaughlin ' we talked about how easy it would be to bring LBP across to the same quality as a PS3.  But once we got the dev kits and we started playing around, we realised we could change the game-play quite a lot, yet it would still feel like LBP.'

'The great thing about it is that on PS3 we have five million user created levels, and they have created some weird and whacky stuff that we never imagined you would be able to do, but now with the touch interface it is easier to create a level than ever before.  So we expect people to knock levels together quickly, knock levels together that are much more innovative, whether it is a front touch game, a rear touch game, games using the camera or games using a combination of features.'

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