Australia’s embattled construction sector could benefit from cloud based information systems that can be switched on and off in lockstep with individual projects – with the exception of those organisations based in remote areas like the Kimberleys.
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Mike Bantick
Thursday, 08 September 2011 10:54
Resistance 3, the exclusive PS3 shooter fights its way onto store shelves today. Here at RadioactiveIT we have spent some time in the trenches of a game franchise that is competent in the mechanics, but struggles to find its own identity in a world where Half Life, Crysis, Killzone and other similar games exist. Speaking to Jon Paquette, the writer on Resistance 3 gave a few hints on how Resistance 3 is not futile.
Similarly Paquette has made the transition from twelve years in the Electronic Arts mammoth infrastructure of game development to start work at Insomniac at the beginning of Resistance 3 development.
'What I like about Insomniac is that it is a much more intimate experience and the comradely and collaboration with the team is just the best I have had so far in my career' says Paquette.
Resistance 3 picks up from the end of the second game where the main protagonist, Nathan Hale, is seemingly dead, and his executioner, Joe Capelli instead becomes the games focus. Story wise this time around the game is concentrating more on its name, bringing a rise-up of everyday folk thrown into a warzone style rather than the more military slant of its predecessors.

'One of the main challenges for me was getting familiar with the franchise,' says Paquette 'because there is so much story, there was a novel that came out, comics, and three games including the PSP Resistance Retribution.'
'Deciding which story threads NOT to use in Resistance 3, because you can't cram it all into the game, there is so much to choose from in that canon.'
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