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Leveling up skills is straight forward, depending on the toughness of each zombie killed, or each mission achieved XP is awarded.  Spend the XP on abilities from three distinct skill trees and your rise from sloth vacationer, to super undead smasher has begun.

Our time with Dead Island was fast drawing to a close.  Certainly the open world nature of the game lends itself well to the theme, blindly blundering around the island will 'awaken' new zombies wherever you tread.  Not good if your plan is to escape and recuperate some regenerative health (sprinting does not work when you are low on health - handy tip that).

Some missions lead to new safe areas, and subsequently a whole mother-load of new missions.  Some missions had glitches with triggering success criteria, and the mapping system is not completely helpful to sorting these issues out, hopefully the release code will plug some of these problems.

Techland has done a nice job of injecting a number of elements form outstanding games into the world of Dead Island.  Our exploration only took in a small proportion of what the game promises, with any luck, come September 9th, fans looking for a zombie filled survivor-horror style game from the set of Lost will not be disappointed.  Available on PC, Xbox 360 and PS3.

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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