Home opinion-and-analysis Radioactive-IT Sony and Microsoft should combine for next gen console

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Developers would love it, no longer needing to pump resources into at least three platform versions of their AAA blockbuster.  The only decision becomes, do we do a version for the Wii U and/or the PC along with the PlayBox?

Microsoft would produce the software, bringing the goodness already delivered with the Xbox LIVE service as well as the resources to provide cloud based server clusters for game streaming, delivery and housing of PlayBox account holder data and game saves.  They just need to do their security better than Sony currently does.

It could be a kind of gaming Nirvana for fans of home based interactive entertainment.  But there is a downside.  Sure cherry picking the best bits of the current Sony and Microsoft offerings could produce a gaming console with few flaws features wise, but the unholy match of Sony and Microsoft removes the major consumer winning benefits; Innovation and Price.

With Nintendo (and PC land for that matter) doing their own thing, what real reason does the PlayBox have to drive the art of interactive entertainment forward?  Not much, if there is only one choice for your average power-hungry gamer, then that's what they will get.  And it will be at a price dictated by our new gaming behemoth Mony.

Still the good news is that this will never happen.  The business culture and past history shows that neither of these two companies, both protective of IP and profits, would consider coming together on such a project.  Instead each R&D department is now ensconced deep within the bowels of their respective research dungeons dreaming up ways to pump more features and power into an attractively priced piece of electronica that will stimulate the saliva glands of the public at large.

So the PlayBox, which is a terrible name, will never emerge, instead both Sony and Microsoft will try to out-do each other come Next-Gen time, and this is a good thing for all of us.

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.






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