Mike Bantick
Wednesday, 02 September 2009 09:27
Opinion and Analysis
Page 2 of 3
Q: How do players customize their army in the single-player campaign of Wings of Liberty?
A: The campaign offers players different ways to customize their armies to suit their playing style and better tackle the challenges within the missions. Credits earned from completing missions can be used to buy the services of mercenary units that players can deploy in battle. Mercenaries are more powerful versions of standard units in the game; for example, Kel’Morian mercenary marines have higher armor and damage output than a regular marine. Any skilled mercenaries that players opt to unlock can be built from the merc haven structure within each mission.
Additionally, players can opt to buy campaign-only technology upgrades for their units. Examples of upgrades that might be available for purchase include improved bunkers with gun turrets and upgraded flamethrowers that allow firebats to attack a wider radius.
Q: How do missions work in the single-player campaign?
A: As players make their way through the campaign, they’ll interact with a number of different non-player characters (NPCs) who will offer a variety of missions. In many cases, players will choose from a few different NPCs at the same time. Some of these missions will advance the main story, while others lead to interesting subplots. Players will be able to view briefings that detail mission objectives, show how many credits are rewarded for completion, and tell you which new unit, if any, is unlocked by taking on the mission.
More than 25 missions will be available in the Wings of Liberty campaign, and each mission will offer different objectives and gameplay elements. For example, one mission will have players roving around a map to intercept and rob Dominion cargo trains moving along different railroad tracks. Another mission will take place in a volcanically unstable area. Lava will periodically flood the lower elevations of the map, requiring players to exercise extra caution in their mining operations and troop movement.
Many missions also offer optional research objectives, such as exploring maps to find lost protoss artifacts or a hidden zerg chrysalis. When players collect enough of these research objects over the course of a few missions, they can earn upgrades and improvements for their units that carry over for the rest of the campaign.
Q: How will players interact with NPCs and explore in between missions?
A: In between each mission, players will be able to explore various sets within the game. These include the bar on Mar Sara and the Hyperion battlecruiser that acts as Raynor’s flagship. Players can click on different characters in these environments to converse with them and get additional details about the story. These conversations are fully voice-acted, and the characters and sets are animated in detail in the game engine.
Sets will also contain interactive objects that players can click to receive extra information and story details. Televisions, for example, will show news reports that detail happenings around the galaxy. Console units, such as the one in the armory on board the Hyperion, allow players to access the tech-purchasing interface. The star map on the bridge of the Hyperion lets players choose from various mission briefings.
All of these elements are designed to help bring players closer to the characters in the game and offer additional story avenues for those who wish to immerse themselves in the game’s epic plot.
Q: How many races are in StarCraft II?
A: In StarCraft II, players will see the return of the protoss, terran, and zerg races. Our goal is to ensure that all of the factions in the game play even more distinctly from one another than in the original StarCraft, while still maintaining the fine balance that helped make StarCraft a classic. We’re also introducing a number of new units to each race, as well as modifying some of the familiar units returning in StarCraft II. With these design refinements and the new features we have planned for the single-player and multiplayer elements of the game, StarCraft II will offer a next-generation StarCraft experience.
Q: Can you give some examples of the newest changes in StarCraft II?
A: The most significant changes we’ve made recently are some new game mechanics that impact the economic efficiency of each of the races. The protoss can create a structure called the obelisk with a “proton charge” ability, which temporarily speeds up the rate at which probes can harvest minerals. If used properly, this ability can noticeably increase the protoss’ income.
The terrans have a new unit called the mule, which can be summoned from the orbital command building. Mules harvest minerals much like SCVs, but at a much faster rate -- however, they only last for a specific amount of time. Since the ability costs energy, terran players must decide how much of their energy to spend calling down mules and how much to save for the orbital command’s other ability, the comsat scan.
Finally, the zerg can boost their production capability by using the queen to spawn extra larvae periodically in hatcheries, allowing them to quickly field large armies.
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