The Government has offered Australia's three mobile operators, and vividwireless, renewal of their existing spectrum allocated on 15 year licences in the late 90s and early 2000s at set prices, while the Government expects to rake in $3 billion.
Stormrise takes place in a post-apocalyptic future inspired where two warring factions have arise from the rubble: the Echelon, a technologically advanced race that endured the planet's fallout by way of self-induced hibernation, and the Sai, a tribal society that adapted to the new apocalyptic environment and evolved over time.
The Creative Assembly and publisher SEGA are quick to point out that players will be able to command units in the air, across rooftops, on the earth’s surface and even underground; this unique idea of ‘verticality’ introduces multiple layers of gameplay that must be mastered for strategic advantage on the battlefield.
Which should all be well and fine given the game will be released in March on the PC platform, with its associated mouse and keyboard. But it will also be hitting the Xbox 360 and PS3 libraries as well, how will these players manage multiple levels of RTS combat?
According to SEGA, it will be through the use of Whip Select: The WHIP SELECT system for RTS Stormrise is a revolutionary HUD control for the Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system that allows easy unit selection, rapid navigation and precise deployment. Pushing and holding the right thumb stick in any direction brings up the WHIP control. This is a selection beam which allows you to quickly take control of any unit on the battlefield. Move the beam in the direction of a unit that you wish to control, ensure that the unit is highlighted, and then simply release the right stick to take control of that unit.
Players can also take advantage of the ‘Quick WHIP’ option by flicking the right thumb stick in the general direction of the unit that they wish to select, and control will move to the nearest unit in that direction. In this way the battlefield can be navigated very quickly and accurately, allowing players to jump from each unit to the next, and potentially leap across the whole battlefield in one flick so they never miss a second of the conflict.
“We spent a significant amount of time working on a control system that we felt would make real time strategy gaming on consoles more accessible,” said Ken Turner, Project Director at The Creative Assembly. “With WHIP SELECT, we feel that console gamers now have an intuitive control system that lets them control their units quickly and effectively, without the need to use a keyboard or a mouse.”
If anybody can do it, it will be the experienced teams at The Creative Assembly, I guess we will all find out how successful they have been in March.
David Bass
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