Warning this article may contain opinions of the author that you and iTWire don't agree with.
Visit the last page to have your say in our forum.

No. 1 Story

Mobile operators get fixed price spectrum renewal in $3b Government windfall

The Government has offered Australia's three mobile operators, and vividwireless, renewal of their existing spectrum allocated on 15 year licences in the late 90s and early 2000s at set prices, while the Government expects to rake in $3 billion.

read more

Best video games of all time

Opinion and Analysis



Best Graphics:  Fable (PC)
Lionhead Studios 2004
bgfablegraphics.jpg

Peter Molyneux’s original take on the fantasy world of Albion is probably an unusual section for best visuals of all time.  But what can I say, it was the first game to spring to the mind’s eye when thinking about visuals that provided the ocular organs with sweet sweet candy.

The lush forests, dank swamps, thriving towns and excellent character models of Fable were a joy to behold on the PC monitor. 

A couple of memorable runners-up are Quake II – the game I first played after outlaying for a Voodoo Graphics card and the original MDK by Shiny was a wonder of pre-GPU graphical rendering.  Both these games were released in 1997.

With the obvious out of the way, let’s get straight into the more quirky of the memorabilia.

Best Game Mechanic:  Insult sword fighting - The Secret of Monkey Island (PC)
LucasArts 1990
bgmonkey_island.jpg

Before the internet as we know it today, solving puzzle games was sometimes a collaborative effort.  In the early 90’s, the Monkey Island series from LucasArts was one of the top water-cooler moments.  And with good reason:   Guybrush Threepwood’s mis-adventures in and around the tri-island area as he bumbled from one situation to the next provided great conversational fodder at the time.

To this day, the bloodless sword fighting within the games is a highlight of game design.  In order to win a melee, the swashbuckler must weaken his opponent by matching insults with the perfect retort.  Thus the cut, thrust and riposte of a great cutlass clash is played out.  The player must be skilled enough to win the contest, but win or lose; you will end with a smile on your face.

CONTINUED on PAGE 3


- sponsored feature -

The Death of Traditional BI: What’s Next?

How to Make Business Discovery Work for Your Business IP PABX BUYING GUIDE

Business Discovery takes its cues from consumer apps. Like Google, it encourages us- ers to hunt for and explore data without worrying about or even noticing the underly- ing technology. Their entire experience is working within an intuitive interface to get real-time, self-service results with only minimal training. ...more