Home opinion-and-analysis Radioactive-IT Review: Midnight Club: Los Angeles

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It’s hard, it’s tough, and yet a great way to explore Los Angeles, welcome to the club.  Midnight Club: Los Angeles will drain the blood from your knuckles, which will return when you throw the controller at the screen.

In our hands on preview earlier this year, the description of experiencing Midnight Club: Los Angeles (MCLA) was pretty vivid: “The blood has recently returned to my knuckles, enabling the typing up of this report, with any luck both my hearing and sight will return within due course as well.”
Midnight Club: Los Angeles
 mclapack.jpg Developer
RockStar San Diego
Publisher
RockStar Games
Rating
PG
   
PS3, Reviewed on Xbox 360


And with valid reason,  MCLA’s sense of speed and recklessness has translated into the final code, as has the non-stop racing structure of the game.

Engineered using the GTA IV RAGE engine, the faux LA is presented in glorious detail, though unlike GTA IV the city can only be enjoyed on or in a vehicle.

Still the sights and sounds of a vibrant city, with day/night and weather cycles giving wonderfully scenic sun-sets, vibrant night life and blinding sun rises through to generally crisp afternoons.  Much of LA is however a rather dull shade of brown during the day.

This can be livened up by customising the player’s livery of automobiles, with the customisation options mentioned in the hands-on article making their way into the final code. 

Visit the various shops to tune your ride with a range of performance and visual enhancing options.  Completely change the look of your car with new body parts, bewildering arrays of Vinyls and paint options, add lighting strips and then go to town on the interior, with new seats, gauges and more.

This is great fun, but, unlike the hands on free for all iTWire had earlier in the year, all of these modifications cost in game money.  And when you start from scratch the only way to earn the cash is out on the street – errrr,  racing that is.

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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