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Review: Resistance 2 – Nathan Hale vs Marcus Fenix

Opinion and Analysis



And so we jump into the action, with a short, spectacular training mission, followed by some rather mediocre initial tasks.  After the third-person view, and corresponding wonderment of detail that is presented in GOW2, the character models of R2 seemed a little light on for polygon crafting.  Cut-scenes in particular showed up flat textures for soldier uniforms, standing stark against backgrounds alive with features.   Once you are into the first person perspective, much of this issue goes away.

As I have already stated, the first parts of the Resistance 2 campaign felt a little done-it-all-before.  Bland selection of weapons, run-and-gun corridors of samey enemies showing only rudimentary artificial intelligence.   There are some action breaking sequences that mix things up a little, but if you are thinking of packing the game away after only a couple of hours campaign time, think again.

Though the weapon choice rarely gets above “vaguely interesting”, despite secondary fire options, this is understandable – the setting after all is an alternate 1953, and though we are talking alien invasion 1953, to keep some semblance of setting it seems natural not to go too nuts on the technology front.  It would have been nice to have been able to pick up the heavy weapon of some downed creature from time to time.  That little feature is something that Gears of War 2 has over this game.

The AI of the enemy is on the surface quite good, but after many a shoot-out it becomes quite predictable, either barrel straight at you, or run from one piece of cover and back again.  Some larger creatures completely lose their bearings making them quite easy to out-wit.

But, with all those negatives out of the way, we can tell you what R2 does really well.  First and foremost it out epic’s Epic Games.  Not so much in those gigantic boss battles, where both Gears of War 2 and Resistance 2 present players with set pieces of a magnitude not seen since games such as Shadow of Colossus.

No, R2 has epic ordinary battles, if that makes sense, round a corner on any given level and Nathan Hale could easily find himself in the middle of tens of enemies and allies battling it out in a sprawling, confusion of gun fire, energy projectiles and explosions.  The feeling, as Hale’s vision blurs from taking wounds, and the cries of the wounded fill the room is one of a chaotic war of street gangs rather than of two (okay, disparate and completely different) professional armies.

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