Mike Bantick
Monday, 03 November 2008 06:57
Opinion and Analysis
Page 3 of 3
Once the main story has been completed, your Hero can continue to explore the vast world of Albion. Perhaps purchasing castles, or maxing out combat abilities to take on the toughest opponents the game has to offer. If one thing can be said about Fable 2 opponents though, it is that they are easier to defeat than in the original game.
And Fable 2 also includes a co-op option (though – at the time of writing, is not fully implemented). Hero’s will see other Hero’s as floating orbs within the game, these can be interacted with to exchange items. Then there is the ability to have a second Hero join another as a Henchman – though they don’t bring along equipment, and use a standard looking Henchman model.
The genius of Fable 2 is in the multiple paths that a player can take, it is a controlled sandbox environment, where a player’s on screen avatar will physically take on the persona as played in game.
Some of the actions can be laborious, some of the quests border on being broken (though I have not had an official breakage after many hours of play so far) and there are many times when you will be viewing the loading screen (this may be a problem with review code only – I have been told, loading times are improved in the retail version).
Finally the map screens are pretty much useless, difficult to decipher. Overall though Fable 2 is a Western orientated RPG that should be a must have game for Xbox 360 owners. It is full of humour that ranges from the ridiculous to the dark and there is plenty of activity and things to do in a fantasy world that is beautifully realised.
9.5 blown kisses out of 10