Mike Bantick
Wednesday, 22 October 2008 11:54
Opinion and Analysis
Page 2 of 3
As in the original, Fable 2 is a game about choices and awakening the hidden hero (where hero, does not necessarily imply ‘good’ hero) inside.
Starting as a child, you are straight into the thick of things, earning gold, making decisions that will mould the way the future game pans out.
Without giving too much away, boy/girl turns into man/woman and begins the journey to heroism in earnest. Armed this time, not only with a rusty sword, a crappy crossbow and a determination to succeed our (predominantly) silent hero also has a faithful mutt to help out.
My dog, Scruffy, has so far helped out during battles with ruffians, sniffing out buried items and locating chests full of loot. (I always want to write ‘booty’, instead of ‘loot’ but my editor said it was no longer PC to say ‘Chests full of Booty’. I think he may be confused)
The game looks a treat, with the local countryside especially coming up the money. Water detail is not as well handled, but does the job. As does the brief times I have been underground.
So far I have not had issues that
others reportedly have , with freezing of the game, but the load times are noticeable if you are simply travelling from one local to another.
Though why you would blindly traverse from one area to the next directly is a little bewildering. If there is one area where Fable 2 immediately surpasses the original, it is in freedom of movement around the world. No longer is their only well trodden paths to use; now we can do a little bush bashing and exploring. There are plenty of nooks and many a cranny to stick your novice nose into.
CONTINUED on page 3