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Will Wright releases his latest god sandbox creation.  And, indeed, creation is what we are all about.  Epic in scope, but pitted with shallow elements, Spore is undoubtedly destined for greatness with a formulae that will hit the target demographic unerringly.  But it will mean different things to different people.

Spore is a carefully constructed piece of programming.  As a game it is the sum of its parts and the linking of those parts that holds the intrigue for Spore.  Given the linkage of the parts is totally of your creation, it is this that overshadows what could be seen as a grouping of shallow experiences.
Spore
 sporepack.jpg Developer
Maxis
Publisher
Electronic Arts
Rating
PG
   
Mac, Nintendo DS, Mobile, Reviewed on PC


It will be different for different people, for example, the most intriguing moments during a game for myself are pure nerd heaven, and something that has been touched on during every preview of the game leading up to release, the procedural programming that drives creature creation.

The procedures built into the engine give life to creatures created in game, enabling your wildest imaginings (well almost) to come to digital life.

Without the procedural programming hook, Spore would be a collection of unremarkable mini strategy games, unable to compete with rival peers for depth or game-play.

The fact that Will Wright and the rest of the Maxis team have provided us with a sandbox in which to realise our inner gene scientist,  constructing a creature seemingly by our own design, and then watch it animated within the game structure is simply remarkable.

So what is Spore?  Synthesised to its base level, Spore is a collection of strategy based mini games beginning with your single cell creature swimming around in the primordial soup.  The other stages are Creature, Tribal, Civilization and Space.

At this Cell stage, design is a matter of choosing to be carnivore or herbivore - a choice that can change almost immediately, but ultimately has shockwaves of effect that traverse all other stages of the game.  For the moment though fighting for survival as a single cell organism in what amounts to a 2D game of Pacman is the first task.  Presented in a beautifully coloured microscope style, the Cell stage invokes a remarkable sense of scale.

The simplicity of this first phase belies the enjoyment of the design elements and once a mate is found, some DNA is unlocked and your little starting creature is big enough, the real game kicks in.

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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