Mike Bantick
Saturday, 14 June 2008 10:47
Opinion and Analysis
Page 3 of 3
Like Spiderman (!) Bourne can utilise his Bourne Instinct to aid in achieving goals. Like a drop of
Nectar in Haze , spending some adrenaline on Bourne Instinct gives clues to objectives and highlights enemies and other objects of interest
Generally speaking, that sums up the game play of The Bourne Conspiracy. And it can border on the mundane and repetitive from time to time.
However, throw in some tense timed sections, adding a true sense of urgency and some real cinema inspired settings and there is a quality to this game on rails. This is the closest to an interactive movie a game has come.
Length wise the game is a little on the short side, and the difficulty can fluctuate wildly. Luckily on this front you can alter the difficulty setting at any time to help progress.
I am still confused by the whole storey, but, you really don't need to know too much of the ongoing plot when confronted by an angry Castel bursting through your apartment window.
7.5 low blows out of 10