Mike Bantick
Friday, 13 June 2008 10:14
Opinion and Analysis
Page 1 of 3
Arrrrgggh! My eyes! The colours, they burn, I cannot see were I am driving. Oh! It doesn’t matter.
As a kid I realise how much I loved the Speed Racer cartoon. Pseudo Manga, which along with Kimba was a respite from giant robots for Japanese themed animation.
Speed Racer
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Developer
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Sidhe Interactive
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Publisher
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Warner Bros Games
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Rating
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G
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PS2, DS, Reviewed on Wii
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So now the kids are enjoying the Hollywood movie and inevitably the video game.
There will be an entire generation – and me – with burnt retinas and dazzled expressions after viewing the movie or playing this game. Be warned.
Amongst all the cartoony colour saturation is a reasonable tense and satisfactory racing game for the Wii. Sidhe Interactive has taken inspiration from F-Zero GX, Wipeout and their own PS2 GripShift to create this blur of phosphorous disguised as a video game.
Doing the numbers, Speed Racer allows players to choose from (after unlocks) 20 different car/driver combos, this includes Speed Racer himself in the white Mach 6.
13 garishly painted tracks that loop and dive through five vibrant environments.
After a lengthy – at least in loading screen times – tutorial process, budding cartoon racers are ready to hit the tracks and take on the opposition characters in what would be a nightmarish world - if it wasn’t for the colour pallet- of violent and fast combat racing.
The single player championship consists of a number of rounds with your chosen racer, attempting to have a podium finish to unlock further steps in the championship. Moving through the three levels of championship sees speeds and opponent numbers ramp up.