Mike Bantick
Saturday, 07 June 2008 08:57
Opinion and Analysis
Page 3 of 3
A noticeable difference between PC and console, are the controls. Without an entire keyboard at hand, weapon and device selection must be cycled using the bumpers and secondary objectives are automatically assigned.
Awards and upgrades can be gained in each short lived campaign, unlike games such as the Battlefield series however; these do not carry over from game to game. Rather, each player starts a map or series of maps at the same level. Once again this is a design decision making the game less intimidating to newbies.
Ability is still awarded though; with enhanced speed and aiming as good players find success within each sortie.
Making the transition to the console platform, Enemy Territory: Quake Wars is slightly awkward, with minor simplifications from the PC version it spawned from. The game still retains the team orientated, nicely paced action that moves from vast sprawling outdoor areas into tight corridors at a moments notice.
It also provides a unique platform that allows more casual shooter fans to loose a level of intimidation when first jumping to the game. Yet provides enough for veterans of the genre to show their skills, and succeed.
7.5 Stroyent canisters out of 10