Mike Bantick
Saturday, 07 June 2008 09:57
Opinion and Analysis
Page 2 of 3
Enemy Territory: Quake Wars takes place in 2065 immediately after the alien and aggressive Strogg invade Earth. Standing between them and the complete Stroggification of humanity is the Global Defence Force (GDF).
That’s it for back story, now it is time to select a side and get into the action. With the console version id have given players a small tutorial to get them used to the classes, special equipment, vehicles, radar, turrets, zone control and objectives in the game.
Predominately the classes of Strogg and GDF infantry match each other, with subtle but important differences that give each side a balanced flavour. For example the GDF Medic can almost immediately heal downed buddies, whilst the Strogg technician takes longer, but has the added ability to turn enemy corpses into friendly spawning points.
The other classes, Soldier/Agressor, Engineer/Technician, Field Ops/Oppressor and Covert Ops/Infiltrator each have special abilities and equipment, and a mix is required to achieve objectives.
Each map or set of maps contains a number of primary objectives; these must be achieved in order to win the map. Generally there is an attacking side with the other defending objectives such as bunkers, mining lasers and similar.
Territory is divided into strategic zones, once objectives are completed the attacking side gains control of the territory which is important for the fact that turrets/devices can now be constructed on the newly won ground and spawning points are expanded.
There is a broad range of vehicles to use across the expansive maps, something here for everybody, from flyers to mighty walking mechs, mechanized maniacs will not be disappointed.