Mike Bantick
Thursday, 05 June 2008 09:08
Opinion and Analysis
Page 2 of 3
Justice must build a defence and subsequently arrive at an alternative explanation for the crime. The tools on hand to do this are the Court Record where all evidence is placed and can be examined for extra clues; the Cross Examination where Justice can “press” witness testimony for further information. During Cross Examination, evidence can also be presented that may indeed contradict the testimony being related.
Later in the game Justice can use his own hidden talents of Perception to identify when a witness might not be telling the whole truth and nothing but the truth.
Much later in the game the Mason System is introduced, allowing Justice to compare past events with the present.
The challenge is to forge a viable case without frittering away the courts time on illogical objections. Doing so results in your client receiving a Guilty verdict and the dreaded ‘End Game’ screen.
So, the chapter dialogue goes back and forth, brought to colourful life in typical Anime style graphics. The screen shudders when a particular Earth shattering revelation occurs, and the Earth does indeed shatter quite often during the course of the game.
Animation is minimal and sound effects boarder on the annoying, but the use of the DS touch screen and microphone truly enhance the nicely constructed story as the game rolls on.