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Star Wars: The Force Unleashed hands on impressions

Opinion and Analysis

Recently I got a look at the much anticipated Star Wars: The Force Unleashed, both the Xbox 360/PS3 version and the light sabre wielding Wii version.

LucasArts are currently on a spruiking tour of the globe, highlighting a number of 2008 titles coming to a console or PC near you. 

One of these is Star Wars: The Force Unleashed arriving on six platforms mid September.  Radioactive IT has had a brief run with the game, highlighting the differences between the console versions.felucia_022.jpg

Taking place between Star Wars: Episode III: Revenge of the Sith and Star Wars: Episode IV: A New Hope, The Force Unleashed creators have take advantage of a largely unexplored timeline in the Star Wars universe.

Taking the role of Darth Vader’s secret apprentice, players will be tasked with developing light-sabre and force skills in order to unleash devastating attacks against those seeking to impede the Sith Lord’s machinations.

Running through some cut scenes it was evident that the Xbox 360 and PS3 versions of the game are set to deliver an authentic Star Warsy feel, with cinematic scope and level of detail to satisfy the most ardent fan.

We began with a training level, where players actually get to control Darth Vader himself, strolling (rather than running) into battle on the Wookie home world Kashyyyk.  The big DV provides a perfect training conduit as he effortlessly shrugs off attacks from loud hairy Wookies, countering with his own devastating lightsabre blows and force powers.

Visual and audio effects continue the Star Wars franchised feel as producer Dan Wasson took us through the tutorial mission.  “Kicking arse with Force powers unleashed” was the design philosophy Wasson and his team were aiming for, and Vader’s devastation of the Wookie defence is evidence of this aim.nextgen-lightningtroopers.jpg

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