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Review: Devil May Cry 4 – Big swords, big style, big attitude

Opinion and Analysis

The Devil May Cry series leaps onto next-gen platforms with a sneer, a smart-ass word or two, a nonchalant attitude and a more combos that a fast food drive through.  Welcome, Devil May Cry 4, to the high definition world.

Let's get the comparisons out of the way first, there is a lot about Devil May Cry 4 that reminds me of the God of War series on PS2.  There is the obvious over the top violence, the abundance of perfect and not overly clothed (at least in female form) depicted bodies, the collection of red orbs and the huge set pieces.  Though GoW2 might have the edge here in setting, despite being a console generation behind.
Devil May Cry 4
 devilmcpack.jpg Developer
Capcom
Publisher
Activision
Rating
M
   
Xbox 360, PC (TBC), Reviewed on PS3


Story is important in the Devil May Cry series, and this iteration is no slouch, being actually a sequel to the original game back in 2001, and boasting the producer from that game (along with the excellent Resident Evil 4).  In this release, for a good part of the game players will be utilising the skills of newcomer Nero rather than series stalwart Dante.

Dante is still around of course, and get the game off to an explosive start when he burst through the roof of the church of Sparda to blow the head of 'His Holiness', sparking pursuit for much of the game by Nero. 

There is of course a link between Nero and Dante, and it is more than the obvious visual and character representations.  Nero has been 'blessed' with some demon himself, his own Devil Bringer  demon possessed arm.  He is also maintains the swagger and disregarding attitude of Dante, though with a more youthful and less sarcastic outlook on life.  Nicely done Capcom.

Other characters flit in and out of the story as Nero dances across numerous set pieces including Gothic castles and lushly vegetated forests.  All the time battling hoards of demons, and truly over the top boss creatures.


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