A number of Australian employees of Hewlett-Packard are facing the loss of their jobs as the global computer giant looks to slash its worldwide workforce by up to 30,000.
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Mike Bantick
Saturday, 16 June 2007 16:49
XBLA has given the makeover to a number of iconic arcade games from the past, Geometry Wars, Frogger, Scramble, Time Pilot and more recently Centipede/Millipede have become time-fillers in my house-hold. In those particular cases, the core game did not change, simply the addition of a new multi-layered sound effect system and retina burning graphics.
Many of the XBLA offerings are complete remakes of original 80's classics, or direct game-play copies of games from the same era.
Meanwhile over in the land of Wii, the Virtual Console concept receives additional titles each week. Not prettied up, just pure ports from the days of eight bit home consoles, NES, SNES, N64, Mega Drive/Genesis, TurboGrafx-16, MSX and Neo Geo.
Grabbing these old titles for your spanking new gaming console, in a lot of ways feels like a step backwards. Until, as a fan, you begin to play, many joys of classic game-play come flooding back. Generally, simple, repetitive action, small in-context rewards for progression and the odd boss-battle to contend with is enough to get you addicted for hours.
Contrast this with today's games; complex virtual sand-box worlds, technological 3D marvels, complete novels of interactive dialogue and symphonic orchestral sound tracks. A modern AAA game title absorbs the resources of a major Hollywood movie. In fact that is an understatement, with development time for a game stretching in some cases to four or five years.
Now comes the tough question though. Is it worth it?
Think again. Most businesses only have PART of a DR plan - and this spells business disaster in the event of an IT disaster.
Download The Seven Sins of Disaster Recovery White Paper now and find out how you can prevent this happening to you.