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Radioactive IT

Video game PR a dream or nightmare job?

In the interactive entertainment industry it is quite often the developers of the fun software that get the kudos.  Behind the scenes however are a bunch of hardworking folks that build the hype, organise the information dissemination and generally get your juices running leading up to a games launch.  What is the typical day in video game PR?

Interview: Mass Effect 3 - AI will be very, very difficult

RadioactiveIT sat down with Robyn Théberge, Associate Project Manager on the Mass Effect 3 team over at BioWare.  The impending release of the final game in the Mass Effect trilogy has many fans keeping only just keeping their heads above a deepening pool of anticipation saliva.  Here Théberge discusses many aspects of the games story, and whether Commander Shepard lives or dies.

Mass Effect 3 hands on: Get the flock out of here Shepard

Electronic Arts has let a few nervous hands play through a portion of Mass Effect 3, the culmination of Bioware's unique sci-fi action RPG.  A pair of those sweaty thumbs belonged to this correspondent.   Also on show was Mass Effect 3 Infiltrator, the impressive iPad edition of the parallel storyline developed locally by Iron Monkey.

PlayStation Vita will it float?

It was a somewhat unsteady launch event for the PlayStation Vita, the new Sony portable gaming system in Sydney last night, but not for the reasons you might think.  

Both Xbox 360 and PS3 claim number 1 in Australia

Despite going through a mixed period of highs and lows on the development front, the Australian video-game industry is doing quite well, in fact so well that both Sony and Microsoft reckon they are on top of the game.

Interview: A Reckoning between fantasy RPG and action fighting

Kingdoms of Amalur: Reckoning is a new IP from 38 Studios boldly entering the market strewn with fantasy based RPG's.  But as Lead Designer Ian Frazier and Producer Sean Bean pointed out to RadioactiveIT, there is plenty to distinguish this game from rest, in particular the rich lore and the Tekken style combat.

The Skyrim trap

There is a significant and dangerous problem with playing the Elder Scrolls V: Skyrim .

Hands On: Need For Speed: The Run

At a recent Electronic Arts event, iTWire managed to clock up some kilometres with the next Need For Speed title.  Need For Speed: The Run is the Cannonball Run brought to video game life with fast cars, Sports Illustrated girls and a decidedly different driving model.

Interview: Uncharted 3 - A new genre created

Keith Guerrette  - Lead Visual Effects Artist at Naughty Dog sat down with us to discuss the upcoming Uncharted 3: Drakes Deception, Guerrette explains a number of challenges the team faced during development, and how Uncharted has helped define a whole new gaming genre  of cinematic adventure.

DICE Creative Director: Battlefield 3 will push boundaries of aging consoles

Lars Gustavsson  is the Creative Director at DICE preparing to unleash Battlefield 3 on the world.  He kindly took time out  to let RadioactiveIT know a little more about one of the biggest game releases of 2011.

PlayStation Vita developer: like a PS3 in your pocket

RadioactiveIT sat down with John McLaughlin producer at sony's XDev studios on his Australian whistle stop tour recently to discuss his work on the upcoming PlayStation Vita.  McLaughlin talked up the power and features of the device, but like all good all developers he wants even more grunt.

Interview: Jon Paquette Resistance 3 writer

Resistance 3, the exclusive PS3 shooter fights its way onto store shelves today.  Here at RadioactiveIT we have spent some time in the trenches of a game franchise that is competent in the mechanics, but struggles to find its own identity in a world where Half Life, Crysis, Killzone and other similar games exist.  Speaking to Jon Paquette, the writer on Resistance 3 gave a few hints on how Resistance 3 is not futile.

PS3 gets another price cut, PS4 on the horizon?

Released in 2006 at AU$1000 the PlayStation 3 has since seen a number of changes to its price point and feature set.  Sony has again slashed the recommended retail price for the PS3 in anticipation of shifting more units and possibly paving the way for the PlayStation 4.

Holidaying at Dead Island

Radioactive IT spent a relaxing five minutes sipping cocktails and enjoying the sights and smells of a luxury beach side holiday resort before being thrust into the horrors of paradise lost as the zombie apocalypse descended upon our vacation time.

Australia gets in-principle R18+ Classification for video games

There is still some thrashing out to be had, but the Australian video games industry is welcoming an in-principle agreement for the introduction of a long-awaited R18+ classification for interactive entertainment. 

Alienware launches a launch

It certainly lived up to the mystery the PR team were hoping to deliver.  Last night Alienware gathered together a varied bunch of journalists, gamers and sundry others to launch an enigma at Area 52.  There was certainly some confusion as to what was about to be experienced.

Sony and Microsoft should combine for next gen console

Here is an idea, what do we expect from the next generation of gaming consoles?   They are, apart from the Nintendo Wii U, still a few years away from hitting the market, but already rumours are circulating around what form the next-gen will take.  If Microsoft and Sony were to combine forces, the next game console could make them a bunch of Mony.

Aussie game developers win tax breaks

A hard fought campaign to win government taxation breaks has finally been won by lobbyists for the Australian interactive entertainment industry. 

E3 2011: Nintendo removes the TV with Wii U

At the Electronic Entertainment Expo show in Los Angeles, Nintendo has revealed the snazziest piece of new gaming hardware the show has to offer.  Powering up the Wii to high definition levels and introducing a game changing controller that provides an alternate view for each gaming experience.  The Wii U and new touch-screen based controller may silence the Nintendo nay-says.

Errr Child Porn in Nintendo's 3DS game? I don't think so

From the storm in a teacup file comes the story of Dead or Alive: Dimensions possibly being banned due to the possibility of child pornography being part of the design.  How ridiculous.

Interview: Suda51 on Shadows of the Damned

Suda51 has developed a significant aura of cool and design philosophy.  With Killer 7 and the No More Heroes franchise making such a splash in the west, it was inevitable that interest would be generated with his new collaboration project with Shinji Mikami (Resident Evil) Shadows of the Damned.  iTWire sat down with Suda51 to talk through developer Grasshopper Manufacture's soon to be released title.

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