Stan Beer
Tuesday, 13 February 2007 16:10
IT People -
Enterprise
Digital services provider Hyro (ASX:HYO) has bought an island and created a virtual headquarters in the internet-based virtual world Second Life in order to recruit people.
The four-level complex contains a purpose-built
recruitment centre that Hyro will use to attract potential employees
for its real-world offices in Australia, New Zealand and Thailand. Hyro
has also created a digital blimp to float around in Second Life and
direct people to its recruitment hub.
Within Hyro’s “Recruitment Hub”, Second Life residents have the
opportunity to find out about current opportunities, pick up an
employment application, complete and submit their application. They can
also find out more about Hyro by visiting its ‘showrooms’ which feature
information on projects that Hyro has completed for clients, awards
Hyro has won, and company news. The company is also trialling holding
‘virtual interviews’ with candidates within the complex.
Hyro’s Chief Operating Officer, Richard Lord says that Hyro looked to
Second Life to assist in finding high quality web, mobile, and virtual,
design and development staff to keep up with its rapid growth and
client demand in the real world. In 2007 so far Hyro has hired 27
people and is looking for 35 more in Australia and New Zealand and
around 20 in Thailand.
“Second Life offers the potential to communicate with prospective
employees in a way that offers an interactive and fun experience. And
given that we are targeting people with skills in creativity,
innovation and applying digital channels technology, Second Life is a
good fit,” said Richard Lord. “The sorts of people we are looking for
are likely to be engaging in these virtual worlds, so it is important
for us to market the opportunity in these places.”
Hyro is also working on a number of projects for its clients that wish to establish a presence in Second Life.
“Following the lead of global brands such as Nissan, Nike and Starwood
Hotels who established presences in 2006, it’s now a real business
consideration for many companies to target the rapidly growing
communities within these persistent 3D virtual worlds,” said Hyro
Director of Wireless and Broadcast Services, Chris Flintoft. “Our
clients are increasingly looking to digital channels to reach more and
more of their customers and today digital channels are more than just
web sites and mobile content: virtual worlds are now a part of this
mix.”
The complex on Hyro’s Second Life island, also features themed rooms –
beach room, forest room, and space room – as well as two theatres and a
conference centre. Hyro plans to use these rooms for other promotions
and information sessions and as a resource for engaging with the ‘Hyro
community’.