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Electronic Arts to shed 1500 workers

IT Industry - Market

As well as announcing a net loss of $US391 million, Electronic Arts is set to close several facilities and reduce headcount by around 17%.

Just days after announcing the acquisition of Playfish – a games developer with strong products in the social media space, Electronic Arts has announced plans to reduce headcount by around 1,500 (1,300 of which the company claims are part of a restructure plan).  The majority of the closures and layoffs are expected to be completed by March 31st next year.

Identifying a gradual decline in their 'traditional' games product market, the purchase of Playfish will allow the company to change its focus.  According to John Riccitiello, Chief Executive Officer "We are making tough calls to cut cost in targeted areas and investing more in our biggest games and digital businesses."

The press release attempts to explain the regular navel-gazing of the industry in this fashion, "video game platforms have historically had a life cycle of four to six years, which causes the video game software market to be cyclical. The Company’s management analyzes its business and operating performance in the context of these business cycles, comparing Electronic Arts' performance at similar stages of different cycles."

Further, the release notes that "EA Mobile, the world’s leading publisher of games for phones, delivered $50 million of non-GAAP net revenue in the quarter - up nine percent year-over-year. EA is the #1 publisher of games on the iPhone with seven of the top 10 games; and #1 on Verizon with eight of the top 10 games.

"EA was the #1 publisher in North America and Europe fiscal year to date, with 21% segment share - up four points. EA had four of the top-ten games in both North America and Europe."

According to reports, EA shares were up 53c (or around 2.8%) during the day's trading prior to the after-close announcement, but lost around half of that gain in after-hours trading.