Davey Winder
Wednesday, 23 July 2008 19:16
IT Industry -
Market
Page 2 of 2
Well there's another pint of virtual beer at number 2,
something to turn the iPhone into a Star Wars lightsabre at number 3
(and no, I am not making this up) with a musical game at number 6.
More madness at number seven, unless your idea
of must have iPhone functionality is some virtual bubble-wrap, and a
multi-colour strobe light simulator at nine. Moving down to 12, 13 and
14 we find Cube Runner, Moonlight Mahjong Light and iMaze games.
Bringing up the rear there's a game called Break at 19 and that must
have accessory an application that turns your iPhone into a flashlight
(well, changes the screen to a solid block of colour with the
brightness turned up anyway) at number 20.
Which, if my math is correct, means that of the top 40 most popular
applications across both paid for and free categories no less than 24
of them are time wasters. Yes, there are some truly useful applications
out there that fill the gaps left by Apple, that make you realise just
how smart a smartphone can be. But the sad truth is that the majority
of users, it would seem, are happier moving a cartoon monkey inside a
ball around the screen or pretending to be a Jedi while waving their
iPhone around in the air.