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Review: Star Trek:Legacy - I'm giving her all she can take cap'n!
Radioactive IT
Review: Star Trek:Legacy - I'm giving her all she can take cap'n! | Review: Star Trek:Legacy - I'm giving her all she can take cap'n! |
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| by Mike Bantick | |
| Thursday, 15 February 2007 | |
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Visually the game is a treat, with the more than 60 ships, along with space stations, and typical Trekky space effects (Phasers, Photon torpedoes, Nebulaes et al) being presented with a crisp clean look - like a nicely pressed Star Fleet uniform. Some of the other effects are a little disappointing, bumping into planets and other obstacles could have been handled in a more pleasing fashion. Controls wise, things can get hectic, which belie the overarching simple game play of, phaser blast - tack - phaser blast - tack - torpedo. Essentially the player can manage the internal controls of the ship with a simple interface for shifting power emphasis to shields, engines or weapons and looking after the repair of on board components. Selecting a ship to control is a bit hit and miss using the Xbox 360's D pad, and the lack of a Z axis (the real crucial element that separates a space combat from, say a Pirate sail combat game) will mean you spend a lot of time directing ships on the 'Map Screen' The biggest problem is the length of missions/no save combination, which can leave you restarting a half hour mission from the beginning, because of a small slip up near the end. Multiplayer offers a number of modes during online match up as well as a skirmish option that opens up control of the other Star Trek races' ships. Romulan, Borg and Klingon all represented. ST: L will please devotees - but for the rest of us, we are still searching the final frontier for a definitive Star Trek experience {moscomment} |
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