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Medieval II: Total War – Pound the peasants….
Radioactive IT
Medieval II: Total War – Pound the peasants…. | Medieval II: Total War – Pound the peasants…. |
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| by Mike Bantick | ||||||||||||||||
| Tuesday, 16 January 2007 | ||||||||||||||||
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Page 1 of 2
This is what PC gaming is all about, none of your game-pad flinging here. This is deep complex gaming at a number of strategic and tactical levels. Essentially this is Rome: Total War repackaged in the more exciting medieval time period and enhanced graphically. For fans of the series we still see the turn based strategic maps with – if the player wants to – the action zooming to an exquisite tactical display for a real time battle when required. Still there are no Ship to Ship tactical engagements. Space does not permit a full examination of the gaming options available during the turn base strategic game, so here is a short summary. City management, including taxes, riot control, upgrading of town size, religion management and trade. Agents, such as Spies, Assassins, Merchants, Priests, Diplomats and more. Direction and Missions received by the Pope as well as the odd Crusade or two. Trade, Diplomatic and Religious options to subjugate enemies to your faction without direct conflict. But what of the real time battles? - see page 2
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