Technology Lifestyle
Aussie Fury to be unleashed on the world. | Aussie Fury to be unleashed on the world. |
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| by Mike Bantick | |
| Friday, 01 December 2006 | |
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Adam Carpenter is an instantaneously likable character whose passion for his latest project is infectious. We met amongst the hubbub of the recent eGames Expo in Melbourne to go over the simply titled Fury. There will be little to no story content here; the focus is on developing an Avatar for combat. “I live for competitive play online” Adam states, and this is reflected in the Fury design. One of the interesting ways this is implemented is purely in the online server architecture. The Fury world is formed of two basic zones, each server is a Realm where players form teams to battle equally matched (by a master server) teams from other realms in a unique, very fast based combat system using the attributes of the Avatar immediately to decide the result of an attack. These attributes are built by the player taking trials in a traditional Player versus Environment setting. Here the player decides which path the Avatar will develop by defining the rules of the trial. Thus the Avatar might grow in magic, or melee combat and so forth.
Still a year away from the shelves, Fury is already shaping up as one to watch in the MMO genre. It has a inimitable philosophy driving the design that has it standing out from the more hyped and better known peers. This may well be enough to attract the eye of online fans willing to take a punt on something new. {moscomment} |
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