Flash coming to iPhone OS E-mail
by Stephen Withers   
Tuesday, 06 October 2009
"There is a lucrative market for Flash Web games, and the new ability to use Flash Professional CS5 enables developers to leverage existing code base the way we recently were involved with on Red Hood, a game developed by DifferenceGames," said Adam Schroeder, co-founder of FlashGameLicense.com.

"Flash is the best platform for casual gaming content and with this new development we see a huge opportunity for developers," he added.

Josh Tynjala, founder of Bowler Hat Games, said "With the ability to create applications for iPhone in the Flash Professional CS5 beta, I don't need to learn a new programming language or the plethora of development tools that inevitably come with it. Instead, I'm able to spend more time exploring ways to make my games like Chroma Circuit more fun on mobile devices like the iPhone and increase my business revenue."

Adobe warns that "the significant differences in processor speed between the iPhone and desktop based CPUs" means that while existing Flash content may work, optimisation or alteration may be necessary to give a satisfactory user experience. The iPhone's screen size and user interaction models should also be allowed for when developing or porting applications.

However, the Flash platform for iPhone does incorporate power saving and performance improvements from Flash Player 10.1, and it provides access to "nearly all" the AIR 2.0 and Flash Player 10.1 APIs.

The platform provides access to various iPhone features including multitouch, screen orientation, the accelerometer, geolocation, and cut/copy/paste.

A public beta of Flash Professional CS5 is expected by the end of 2009.

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