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Microsoft announce developer love for Project Natal
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Microsoft announce developer love for Project Natal | Microsoft announce developer love for Project Natal |
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| by Mike Bantick | |
| Thursday, 24 September 2009 | |
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Page 1 of 2
Project Natal promises a gaming experience requiring no controller to play. Unveiled at E3, the Project Natal device plugs into an Xbox 360 and gives players a chance to control in-game action with their own body movements. At the Tokyo Game Show today Microsoft has announced the publishers and developers who are hard at work to bring Project Natal enabled titles into the living room.Featured Whitepaper
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The following press release details the Microsoft push to get developers and publishers behind the device, but a great deal more insight will be undoubtedly revealed after the mentioned panel of CAPCOM’s Keiji Inafune, creator of “Mega Man” and “Dead Rising,” Sega’s Toshihiro Nagoshi, creator of “Super Monkey Ball,” and Konami’s Hideo Kojima, creator of the “Metal Gear Solid” series complete their discussion at the trade show. In the meantime Microsoft released the following information: Xbox 360 today announced widespread enthusiasm from the world’s leading video-game publishers for “Project Natal,” a whole new way to play— no controller required. Developers across the globe have embraced the technology and have begun work on titles that will deliver extraordinary entertainment experiences for everyone to enjoy. Coming just three months after “Project Natal” was unveiled at E3, the announcements at the Tokyo Game Show underscore the swift industry support for the revolutionary controller-free experiences being developed exclusively for Xbox 360, the premier games and entertainment system. Among the elite publishers actively working on games for “Project Natal” are Activision Blizzard, Bethesda Softworks, CAPCOM, Disney Interactive, Electronic Arts, Konami, MTV Games, Namco Bandai, Sega, Square Enix, THQ Inc. and Ubisoft. Together, these publishers account for more than 70 percent of third-party software sales for this generation of console and most of the world’s most recognised video game franchises. “‘Project Natal’ gives the industry’s creators and storytellers the freedom to dream of new experiences and to tell stories never before possible,” said Don Mattrick, senior vice president for the Interactive Entertainment Business at Microsoft Corp. “The support of these creative partners testifies to the excitement that ‘Project Natal’ is generating among the most innovative minds in the industry, and is proof that Xbox 360 not only offers great games and entertainment today, but will lead with innovation and new ways to have fun in the future.” Further details of publishers’ new “Project Natal”-inspired projects will be released at a later date. Underscoring the widespread enthusiasm for “Project Natal” among the industry’s top creative forces, Xbox 360 is hosting a high-powered panel at the Tokyo Game Show featuring three acclaimed Japanese industry luminaries: CAPCOM’s Keiji Inafune, creator of “Mega Man” and “Dead Rising,” Sega’s Toshihiro Nagoshi, creator of “Super Monkey Ball,” and Konami’s Hideo Kojima, creator of the “Metal Gear Solid” series. The three developers will discuss the possibilities for the groundbreaking new experiences that can only be achieved with “Project Natal.” Unveiled for the first time in June, “Project Natal” is a code name for a whole new way to play. Combining an RGB camera, depth sensor and multi-array microphone running proprietary software, “Project Natal” enables gamers to play in a natural and inviting new way, free from the boundaries of a controller through the use of sight, sound and motion. CONTINUED on Page 2 |
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