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iPhone Game Review: The Battle Of Pirate Bay
Radioactive IT
iPhone Game Review: The Battle Of Pirate Bay | iPhone Game Review: The Battle Of Pirate Bay |
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| by Mike Bantick | |
| Wednesday, 15 July 2009 | |
No it is not the struggles of a Nordic peer-to-peer company; instead your iPhone or iPod Touch plays home to battling pirates in a struggle to defend an island fortress.Featured Whitepaper
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Consistently Flight Control has sat at the top of the App Store’s list of sales; with its simple path-dragging game-play the game about safely landing aircraft has captured a wide audience. As such there will be plenty of other mobile platform developers out there wanting to replicate this success. Up to the pier steps Muteki Corporation with The Battle Of Pirate Bay, hoping for some Flight Control success emulation. Unlike FC, destruction is the order of the day; a budding pirate admiral has a three ship armada to defend his island fortress. Each ship is slightly different from the other, surprisingly, the large and therefore slowest ship in the fleet also has the least amount of ammunition, but it does have a significant range advantage over your other two smaller, more nimble and well stocked defenders. Players trace the path of their ships around the fortress in an effort to head off attacking ships. If the ships are facing in the wrong direction, there is a small amount of delay, tacking and then on their way. Once in range (indicated by a circle of red dots, that also shows cannonball ammunition) your defender ships will lob a shot at the enemy, destroying them in a single blow. Luckily, enemy ships, which also come in a variety of sizes and speeds, are hell bent on the destruction of your fortress, and do not return fire. Once they connect with the island however, they let loose a barrage that will soon have the Game Over screen displayed if not stopped. The fortress itself is not completely defenceless – wouldn’t be much use in calling it a fortress otherwise, would it? – with an emergency one use weapon on hand if need be. Defence must be balanced with supply, once a ship has depleted its ammunition, you must look out for a supply ship. Once in range a supply ship will replenish the cannonball capacity, or if left to float into contact with the fortress, restore some health to the island abode. Care must be taken when you are desperate to reload a friendly vessel, there will be a lot going on. Often you will accidently load the wrong ship because range indicators over lap, or worse, bomb the supply ship when an unfortunately aimed cannonball takes out an enemy ship as well as the white re-suppler. Clouds obscure enemies as they float across the ocean and the attacking waves become fiercer as time goes on. ![]() But in essence that is the extent of the game. No different maps, no ship upgrades and no typhoons or similar game shake up devices. All of these features are being voted on by the games community for a future release. The game features online leader boards and a pleasant assortment of pirate sound effects and background music. It is however a perfect example of quick disposable, yet polished mobile gaming that makes a great five minute filler diversion. 7 Jolly Roger’s out of 10 |
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