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Review: LEGO Battles - throwing bricks at each other
Radioactive IT
Review: LEGO Battles - throwing bricks at each other | Review: LEGO Battles - throwing bricks at each other |
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| by Mike Bantick | ||||||||||||||||
| Wednesday, 24 June 2009 | ||||||||||||||||
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That is actually not a bad idea for a game, some child-hood recreation of war between siblings. But no, LEGO Battles is not about throwing bricks around, and instead gives the Nintendo DS a colourful RTS to experience. Along the way through, the point of bringing LEGO worlds to life is lost.Featured Whitepaper
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So we have seen Star Wars LEGO, LEGO Batman , LEGO Indiana Jones and even (though not yet released) LEGO RockBand , and rumoured Lord of The Rings LEGO. Digitised LEGO expert Travellers Tales Games have turned their painted on eyes to the high install base of the Nintendo DS. In doing so they have changed tack, with this LEGO outing being all about the fights, bringing a Real Time Strategy romp to the touch screen of Nintendo’s hand-held. Unlike the predominantly adventure/platform style games of past LEGO base release TT have opted for a six chapter single player, multiplayer and free play strategic format. There are three LEGO worlds to explore – A medieval knight, sorcery and dragon laden story (LEGO Castles), a buccaneer, ship to ship action story (LEGO Pirates) and (probably most satisfactorily from an RTS perspective) a sci-fi story full of robots and laser beams (LEGO Space). Each world consists of two chapters, each with a number of acts of several linked missions. Each mission is not too taxing in time investment, and at the completion of each mission, the player has the option to move onto the next, or explore the current map for a number of hidden collectibles. ![]() CONTINUED Page 2 |
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