Technology news and Jobs arrow Radioactive IT arrow Review: Terminator Salvation – No one can save the Governator General
Review: Terminator Salvation – No one can save the Governator General E-mail
by Mike Bantick   
Wednesday, 27 May 2009
What is more important to a media entertainment company, the movie or the video game?  Well, the actual answer is the follow-up movie related merchandise.  But can either the success of movie or video-game be destroyed by an unpolished partner?  The well explored Terminator franchise has not been blessed with a good video-game spin-off, and this tradition continues with Terminator Salvation.

There are certain signs that a product has been rushed to market.  In the video-game industry this usually appears as a game with obviously unfinished features, poorly implemented art assets and generic or derivative game play.
Terminator Salvation
 termsalvpack.jpg Developer
GRIN Studios
Publisher
Warner Bros
Rating
M
   
Xbox 360, PC, Reviewed on PS3


Terminator Salvation does not actually suffer from these afflictions, but instead simply suffers from the age-old movie to video game development cycle syndrome.

So Terminator Salvation, the fourth movie in a saga begun over two decades ago with the James Cameron flick starring Arnold Schwarzenegger as the titular cyborg killing machine.

This episode (the first of three more movies directed by McG) focuses on the character of John Connor who rises to lead the human resistance against Sky-Net and its ruthless machine based army.

As per the movie – though set two years after the cinematic - the game follows Connor with emerging leadership skills and his struggle to keep together the human resistance in the face of overwhelming odds.

It is a third-person perspective game, incorporating the now quite common mechanism of utilising cover, and picking the moment to return fire.  The cover system is quite unique however, allowing selective “hopping” between the life saving obstacles.

First off let’s say how good the game environments look within the nature of the ruined city setting.  The game engine utilises excellent lighting and shadow effects to really give the locations – especially the outdoor ones – an ambience of destruction without relying on the usual brown/grey palate of similar games.

Underground and indoor settings are not given quite the same treatment, and then even the excellent outdoor locations lose some of there impact, with the pickup system which has ammo and weapons outlined in bright green.

This outline is visible through walls, so Connor can wander up to a building and see that high up on the third floor there are plenty of RPG’s to be had.  It is a handy system as a game player, but jarring to the atmosphere Grin is trying to pump into the game.termsalv1.jpg

CONCLUDED on Page 2


 
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