Technology news and Jobs arrow VIRTUALISATION arrow Review: Godfather II – EA makes us an offer we cannot refuse
Review: Godfather II – EA makes us an offer we cannot refuse E-mail
by Mike Bantick   
Saturday, 23 May 2009
There are no dead horses, but EA’s Godfather II packs enough brutality into the game to make even the most ruthless of criminal wince.

As per the Mario Puzo penned novel and movie, the Godfather game gets a sequel, and this time around the game-play has been refined, making it more accessible.  Unfortunately the off-shoot of accessibility seems to be a lowering of difficulty – more on that later.
Godfather II
 godfather2pack.jpg Developer
EA
Publisher
EA
Rating
MA 15+
   
PS3,PC, Reviewed on Xbox 360


In essence, Godfather II is another in the Grand Theft Auto style crime sand-box games.  Like GTA and games such as Saints Row, players utilise their character in 3rd person perspective, choosing missions, managing a crew and generally working your way up the crime tree in the most brutal way possible.

But that may be an oversimplification, and with the benefit of an excellent license and setting, Godfather II hits the spot on content and atmosphere.

Loosely (very loosely) following the plot of the film, players take the role of Dominic, who via Michael Corleone has a meteoric rise to become a new Don in New York following a disastrous plan to unite Mafioso families in joint operations within Cuba.  Basically the Cuban revolution got in the way.  Game-play takes place during the late 50’s and into the early 60’s

As Dominic (no last name required) the Don players must build and maintain a family, expanding whilst defending operations from rival families along the way.

This takes place across three cities (New York City, Havana and Miami) and involves taking over rackets or businesses to earn income whilst hiring ‘Made Men’ or guards to ensure security of the new acquisitions.

In order to relieve a rival family of an operation, the area usually needs to be stormed, taking out the guards with gun-play or stealth attacks and then intimidating the “proprietor” using a system called Blackhand 2.0.

Blackhand is the EA term from grabbing a establishment runner, and applying pressure until they break, handing the business over to you.  This may involve finding a mans ‘weak spot’, such as damaging property in a store, or the good old fashion weak-spot of banging his head against a pool table often enough.

A certain balance must be struck when metering out Blackhand pressure, push a man too far and he will fight back, or worse, die, resulting in failure to take over the business.

CONTINUED on PAGE 2


 
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