Technology news and Jobs arrow VIRTUALISATION arrow Resistance: Retribution Review – For true Resistance fans only
Resistance: Retribution Review – For true Resistance fans only E-mail
by Mike Bantick   
Thursday, 23 April 2009
The bleak world of Resistance has now been squished into the Sony PSP.  How does this vision of the excellent PlayStation 3 shooter - Resistance: Retribution - stack up on the portable platform? 

How can Resistance: Retribution stack up on the hand held PlayStation the PSP?  Well, pretty good, if you are already a fan.  If you are not then this game presents some hurdles to jump.
Resistance:  Retribution
 r_retribution_2d_anz.jpg Developer
Sony Bend
Publisher
Sony
Rating
MA 15+
   
PSP


First up, do you need some background? – Well maybe jump to page three for the Resistance Retribution: The Twisted Alternative History. 

In the meantime, all you need to know is that you play the part of James Grayson, who after having to kill his brother due to Chimera infection, is now on a one many crusade against the mutated and ruthless enemy.

The game begins in the aftermath of Resistance: Fall of Man.  The Chimera have just been defeated in England, and as the nation begins to assess their military they face a new dilemma, with the war moving into European locales.

Grayson is not the most likeable of video game characters, and much of the story progression centres more around the resistance movement in Paris and beyond, with Grayson obviously playing a big part, and providing text commentary on the war’s progress as you sit through a lengthy level load screen.

This is a shooter, pure and simple, third person, with a bit of first person, or at least zooming of weapons as necessary.  Being a shooter on the PSP there are some obvious control issues to wrestle with.

And wrestle you will:  Lacking a second analogue stick to control the view, the PSP player is left to using the standard PlayStation O, X, Square and Triangle buttons to manoeuvre Grayson’s head around the sometimes ill-defined environments.

The result quite often disorientating:  Add on swimming sections, some lengthy checkpointing and flying or exploding enemies and the shooter becomes almost unmanageable.
infectedgraysontitan1.jpg

CONTINUED on PAGE 2


 
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