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Grand Theft Auto: Chinatown Wars Review – Liberty City in your palm
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Grand Theft Auto: Chinatown Wars Review – Liberty City in your palm | Grand Theft Auto: Chinatown Wars Review – Liberty City in your palm |
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| by Mike Bantick | ||||||||||||||||
| Thursday, 26 March 2009 | ||||||||||||||||
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Roll Up! Roll Up! Come and witness the freak-show that defies logic. How could RockStar Games cram a Liberty City experience into the Nintendo DS. Grand Theft Auto: Chinatown Wars, that’s how.Featured Whitepaper
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So it is unsurprising when the platform generally sees the simpler side of the gaming spectrum. Well no longer, RockStar have managed to squeeze out much of what makes the Console and PC versions of GTA, and ram it into the diminutive gaming platform. This time it is the Asian triad gangs getting the focus of another tale from an obviously multicultural Liberty City. As Huang Lee, the son of the recently deceased Triad gang boss, you are travelling to Liberty City to deliver a family heirloom to his uncle, whom has plans of taking over as gang-boss. The deal goes bad, the heirloom sword goes missing and Lee finds himself trapped in Liberty City with only a slim thread of his former power, and a bit of help from his now shamed uncle to make a new start. Once into the game proper, Lee’s main aim is to acquire wealth and power, but in typical RockStar fashion, and amazingly despite the hardware, the road will contain variety both in story line and mission structure. The sixty odd missions are previewed in graphic novel style, with subtitles and limited animation managing to get across the grit and personality of the story. Despite the lack of voice dialogue the structure and tension is maintained with aplomb. CONTINUED on Page 2 |
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