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Review: Banjo-Kazooie: Nuts & Bolts
Radioactive IT
Review: Banjo-Kazooie: Nuts & Bolts | Review: Banjo-Kazooie: Nuts & Bolts |
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| by Mike Bantick | ||||||||||||||||
| Saturday, 17 January 2009 | ||||||||||||||||
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The bear and bird make their debut on the Xbox 360 in a game that is vast, detailed and at times frustrating. Banjo-Kazooie: Nuts & Bolts gets our heroes out of retirement, back to battle a souped up Gruntilda in a tongue-in-cheek vehicular showdown, orchestrated by the Lord of Games.Featured Whitepaper
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But the pong-faced Lord of Games has forced them out of their waste increasing slumber for one more battle against long-time antagonist Gruntilda. The cyber enhanced witch wishes to turn a rather gaily coloured ‘showdown town’ into a high return residential development. Developer Rare, has taken the opportunity to cram as much detail into this iteration of Banjo-Kazooie as possible. Firstly there is the humorous storyline where all characters in the game are introduced in a ‘love boat’ theme way, with full knowledge that they each are taking part in a video game. The Lord of Games (L.O.G) introduces each game-play element, with a twist of humour about the elements origin and place in the world of video games. So we have collectibles - musical notes, Jiggies, Trophies and Jinjo bingo pieces – and other video-game clichés such as unlockable worlds, mini-games, and a smattering more. But the presentation of these is top-notch and adds to the colourful self referential fun poking atmosphere that Rare were trying to achieve. CONTINUED on Page 2 |
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