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Review: Call of Duty: World at War – Once more unto the breach
Radioactive IT
Review: Call of Duty: World at War – Once more unto the breach | Review: Call of Duty: World at War – Once more unto the breach |
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| Radioactive IT - Gaming and Entertainment tech blog | |
| by Mike Bantick | |
| Saturday, 13 December 2008 | |
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In both cases, one can feel overwhelmed as the game is all action, with some of the set battle pieces being a chaotic mix-up of troops that will have you at one moment, picking enemy off like a blood-thirsty shooting gallery and at others ducking for cover as grenades or shells, or the 360 degree nature of the battle drive you down to eat dirt and recover. This is where the reality wanes, for the good of game-play. Player health will regenerate, and it is not without good cause that you and for that matter your allied brothers can take more direct damage than the enemy, even in the normal difficulty mode. With so much lethal lead flying around the set pieces you would not last long without this game-play concession. CoD: WAW drops the illusion of reality in other areas, becoming more Gears of War 2 action movie than Brothers in Arms: Hell's Highway reality. During the one and only vehicle section, you can drive a T34 tank over the Russian countryside, blowing the geschissen out of the German panzers. Now the T34 was a pretty good tank, but I am pretty sure the Russian army of the mid 40's had not perfected regenerating armour yet. There is also a threat radar, and usually a handy sergeant on hand to direct the player to the next objective or help out in a kind of invulnerable buddy type way. Still with the action coming thick and fast, we are obviously - despite the attempts at authenticity - in game land here. And you will be thankful for the help. As controller cramp sets in, even some of the seemingly easy missions will become exercises in frustration. Even if you know that the Japanese are about to spring an ambush (because you have died and reloaded half a dozen times before), doesn't make getting to the next checkpoint that much easier. And it is good that Treyarch make the gaming concessions in this latest CoD. Because this is CoD and the flavour is maintained for the fans. If they had wanted too, true to the cut-scenes, we would have been fighting kids and old men in the Berlin missions (rather than the same Nazi models from earlier in the game), or emancipated near naked Japanese troops over the later islands of the South Pacific push. Thankfully this is not the case, and though Treyarch bring home the horror of WWII, they understand that, despite the source, this is still a game and entertainment. Multiplayer is a fully fleshed out experience as well. Though some may argue that it is simply CoD: MW in different clothing, and that may be the case, with dogs replacing attack helicopters as rewards for moving up the ranks. It still has satisfying moments that are, once again, trade mark CoD. CoD: WAW is a deserved chapter in the franchise that can proudly sit in anybodies collection, and now I must go and, again, find my socks. 8.5 bayonet charges out of 10
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