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Radioactive IT
Review: Mirror’s Edge
Radioactive IT
Review: Mirror’s Edge | Review: Mirror’s Edge |
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| Radioactive IT - Gaming and Entertainment tech blog | ||||||||||||||||
| by Mike Bantick | ||||||||||||||||
| Wednesday, 03 December 2008 | ||||||||||||||||
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Running is the name of the game in this stylish new IP from Electronic Arts. I hope you are fit as you follow Faith as she bounds over the stark cityscape, staying one step ahead of the authorities, living life on the Mirror’s Edge.Featured Whitepaper
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But Mirror’s Edge is not set in this world; Faith, is a ‘Runner’ moving effortlessly through and past the ever watchful eyes of the cities security enforcers. Playing as Faith, getting directions from the ever helpful Merc and Celeste, the player must unravel a story of murder, frame ups and the exploitation of power. DICE present this setting in an angular, stark, yet vibrant and alive city of skyscrapers, rooftops, walkways, sewers and alleyways. Flags wave, doves take to the sky, helicopters burst into view low overhead and cops burst from rooftop doorways. Faith must run. This is where Mirror’s Edge is at its best, DICE have nailed the mechanics of first person flight. During the hectic pursuit or chase a Mirror’s Edge player has a chance to try out a platform game in first person perspective. If Mirror’s Edge was a third person perspective platformer like Prince of Persia or similar, not much fuss would have been made, but from first person, the platformer takes on a fresh outlook. The controls are intuitive, left bumper and trigger control up and down moves accordingly; each move is contextual to the environment. So, for example, a quick hit of the bumper will normally produce a jump, but will also be a vault or a climb up from a ledge. |
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