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Radioactive IT
Review: Midnight Club: Los Angeles
Radioactive IT
Review: Midnight Club: Los Angeles | Review: Midnight Club: Los Angeles |
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| Radioactive IT - Gaming and Entertainment tech blog | ||||||||||||||||
| by Mike Bantick | ||||||||||||||||
| Friday, 28 November 2008 | ||||||||||||||||
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Page 1 of 3
It’s hard, it’s tough, and yet a great way to explore Los Angeles, welcome to the club. Midnight Club: Los Angeles will drain the blood from your knuckles, which will return when you throw the controller at the screen.Featured Whitepaper
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And with valid reason, MCLA’s sense of speed and recklessness has translated into the final code, as has the non-stop racing structure of the game. Engineered using the GTA IV RAGE engine, the faux LA is presented in glorious detail, though unlike GTA IV the city can only be enjoyed on or in a vehicle. Still the sights and sounds of a vibrant city, with day/night and weather cycles giving wonderfully scenic sun-sets, vibrant night life and blinding sun rises through to generally crisp afternoons. Much of LA is however a rather dull shade of brown during the day. This can be livened up by customising the player’s livery of automobiles, with the customisation options mentioned in the hands-on article making their way into the final code. Visit the various shops to tune your ride with a range of performance and visual enhancing options. Completely change the look of your car with new body parts, bewildering arrays of Vinyls and paint options, add lighting strips and then go to town on the interior, with new seats, gauges and more. This is great fun, but, unlike the hands on free for all iTWire had earlier in the year, all of these modifications cost in game money. And when you start from scratch the only way to earn the cash is out on the street – errrr, racing that is. CONTINUED on PAGE 2 |
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