| No TCP/IP for NASA's deep space Internet |
|
| by Stephen Withers | |
| Wednesday, 19 November 2008 | |
|
Page 1 of 2 For example, a spacecraft may be unreachable due to solar storms, and depending on the relative positions of Earth and Mars in their orbits, a radio signal can take between 3.5 and 20 minutes to travel between the planets. For those reasons, a protocol such as TCP/IP is unsuited to the task of deep space communication as it assumes continuous connection. So ten years ago, NASA and Vint Cerf - the co-designer of TCP/IP and currently a vice president at Google - started work on Disruption-Tolerant Networking (DTN) to meet the needs of space communication. Rather than abandoning packets of data that can't be delivered, DTN uses a store-and-forward strategy, holding onto packets until they can be transmitted to another node in the network. The process continues until the packet reaches its final destination. "In space today, an operations team must manually schedule each link and generate all the commands to specify which data to send, when to send it, and where to send it," said Leigh Torgerson, manager of the DTN Experiment Operations Center at JPL. "With standardized DTN, this can all be done automatically." So what did the tests involve, and what is the next step? See page 2. |
| < Next story in category | Previous story in the category > |
|---|

TAG 




