Technology news and Jobs arrow Radioactive IT arrow Fable 2 early impressions
Fable 2 early impressions E-mail
Radioactive IT - Gaming and Entertainment tech blog
by Mike Bantick   
Wednesday, 22 October 2008
Does a game where purchasing a stall at the town market, marrying (err. Maybe a couple of times) and (kinda) settling down or training your dog to fetch a ball sound like your kind of game?  Well, maybe not when it is put like that, but Fable 2 is definitely going to be a game you will remember.

Just jotting down a few notes as I play through the first few hours of Fable 2 game-play on the Xbox 360.  fable2.jpg

And I should put out a bias warning straight away.  I loved the original Fable, even if the complexity of the game imploded the experience such that a decision at a crucial moment ended any chance of progression.  I thought the setting, freedom, presentation and game-play where outstanding at the time.

So with a few years of even further experience under the collective belts of designer Peter Molyneux and his Lionhead Studio team, anticipation and expectation for the sequel were very high.

Molyneux himself seems pretty happy with the result, speaking with Xbox World 360 he said; it’s the best, most complete game I've ever worked on. The look is perfect, the interface is fantastic. It's a role-playing game, but where are all the f***ing icons? Aren't you supposed to be cluttering the screen up with mini-maps and the like? Not us.

"RPGs are one of the most complex game types there are," added Molyneux. "But for me, the idea of being who I want to be and my character being different to yours, well, I think is one of the coolest genres of game."

Not so modest words, but from my early time with Fable 2, accurate words.  Expect a full review in time, but for now let’s look at the early hours of Fable 2.

CONTINUED on page 2


 
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