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Review: de Blob – A new Wii must-own
Radioactive IT
Review: de Blob – A new Wii must-own | Review: de Blob – A new Wii must-own |
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| by Mike Bantick | ||||||||||||||||
| Sunday, 28 September 2008 | ||||||||||||||||
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INKT Corporation minions have roamed the streets of Chroma City – the capital of Raydia – using paintbots to suck up all colour from the buildings, parks and surrounds, much to the distress of the locals who are now imprisoned as Greydians. As part of the Colour Underground – a group of colour revolutionaries – Blob must restore colour, and general funk to Chroma City once again. Like the under appreciated (at least in sales) Boom Blox , de Blob brings an element of free flowing fun to the Nintendo Wii platform, which is saying something since, free flowing family fun is the corner stone of the Wii demographic. de Blob manages to stand apart from much of the Nintendo stable though with that unique combination of simple pick up and play fun and yet deep re-playability that developers strive for in this market. Blue Tongue have managed to bring a major slice of personality into what essentially is a waggle puzzle paint game. Playing the part of de Blob, a character that essentially is a big ball of paint, players are free to roam around splashing colour everywhere, building up colour points simply by smashing, jumping and running over sections of the cityscape. ![]() |
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