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Radioactive IT
Review: Too Human
Radioactive IT
Review: Too Human | Review: Too Human |
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| by Mike Bantick | ||||||||||||||||
| Friday, 29 August 2008 | ||||||||||||||||
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Some exclusives sell consoles, others give the console brand a bad name, and then some, like Too Human sit somewhere between Hellheim and Valhalla.Featured Whitepaper
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But instead you must look elsewhere for the Too Human influences, Blade Runner, Aliens, Norse mythology, Tolkien scribblings and more – in fact Too Human’s story arc sometimes threatens to collapse under its own weight as Silicon Knights try to shove as many mythic references into the fictional side of the game. In doing so, occasionally a bolt will pop as the pressure builds, a crack widens and some overall polish flakes off the game. What is left is an okay single player experience, with an enjoyable multiplayer that just does the job, all wrapped up in a cyber-mythic loot gathering quest. The Aesir are humanities protectors, a grouping of cybernetic enhanced gods favoured by Odin to battle the war machines that threaten not only the human but also the worlds of Asgard. As Baldur – one of the Aesir – its your job to select a playing class (one of five, from close combat expert to healer). |
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