| Review: Command & Conquer 3: Kane's Wrath |
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| by Mike Bantick | |
| Sunday, 03 August 2008 | |
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Page 2 of 2 A few niggles are apparent. One is that, absent from the classic C&C experience is the option to sell structures. Sometimes, selling structures (either as a last option to get back a few credits and claw back from a seemingly hopeless position, or just selling that newly captured enemy building) was a significant tactic. ![]() There is also a notable hang in the game when assigning group numbers to larger groups of combatants. Neither of these niggles can take away the fact that this RTS game has indeed found a home on a console that others, other than EA (hello Relic!), may try to take on with future projects. ![]() C&C3:KW is a good value option, that provides plenty of meat and something different on a console that many will appreciate. 8 Attack Bikes out of 10
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