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Review: Pokemon Mystery Dungeon: Explorers of Darkness
Radioactive IT
Review: Pokemon Mystery Dungeon: Explorers of Darkness | Review: Pokemon Mystery Dungeon: Explorers of Darkness |
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| by Mike Bantick | |
| Tuesday, 22 July 2008 | |
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Combat is turn based with Pokémon’s each having a basic attack or utilise a move during their turn, moves can be offensive or defensive altering the stats of each combatant. Add to this the complexities of Pokémon type (fire, water, grass etc.) as well as utilising equipments and the ensuing match ups can become quite complex. It is just as well the combat is turn based, as the menu system can be unwieldy at times, with different options appearing depending on context. It would be nice if more information was available on screen – especially about your fellow explorer’s health in order to save some menu traversal. Death – or unconsciousness – in a dungeon, of either main party member results in the entire team being whisked back to the safety of the guild – minus some items and all gold. The job can be retried at any time after that. ![]() There are some breaks from dungeon exploring as the story pans out, though they are little more than diversionary mini-games, and about the only time the game requires the use of the DS stylus. Speaking of DS functionality, there is major use of the DS’s connectivity options if required. Defeated in a dungeon, send out an SOS mail to fellow players, who can opt to rescue your team as a job if they wish. Or why not trade team members and items using the Wonder Mail option. None of these are necessary, but nice to haves for connected DS users. All up PMD:ED and the similar Pokémon Mystery Dungeon: Explorers of Times will titillate Pokémon fans, and provide a simplified challenge for others of all ages. Though the tedium can set in from time to time, this is especially so when losing a team mate that you thought was ok, deep in a dungeon. 6 Munchlax’s out of 10 |
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