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Review: Battlefield: Bad Company
Radioactive IT
Review: Battlefield: Bad Company | Review: Battlefield: Bad Company |
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| by Mike Bantick | ||||||||||||||||
| Monday, 14 July 2008 | ||||||||||||||||
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Now we have Battlefield: Bad Company with the 222nd Army battalion taking on the Russkies and their mercenary buddies. As “new guy” Preston Marlow, you join other B-Company expendables; Sam Redford – Sarge, Terrence Sweetwater – tech and comms expert and Haggard – the guy who likes to blow things up, as they ride roughshod over the modern battlefields of Eastern Europe. The single player campaign eschews stealth in favour of cinematic action. Presented in beautifully rendered forest, mountain and occasional urban locations, B: BC does not lack on the visual or audio fronts. The visuals include a massive amount of destructible scenery. Buildings, trees, troop emplacements and more will feel the brunt of friendly and enemy firepower as the battles heat up. In fact, in some cases the only way to get into a building – despite there being a perfectly good door – is to cock the grenade launcher and blow a hole in the wall. Neat! The excitement of battlefield destruction enhanced by the crump of explosions and other audio barrages makes for a visceral experience. At times you will be leaping from one piece of cover to the next, as what was a safe hidey hole gets blown to pieces by a well aimed enemy RPG. |
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