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Technology news and Jobs arrow Radioactive IT arrow Review: Battlefield: Bad Company
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by Mike Bantick   
Monday, 14 July 2008
From the folks that brought you 1942, Vietnam and 2042 comes Battlefield: Bad Company, this time around it is all about the gold.  Join the expendable ‘B’ Company at the forefront of the fight, trust me it won’t be tough.

The pedigree is fantastic, developer DICE have been responsible for some of the finest [mainly] online conflict moments in video game history.  The Battlefield series, love or hate it, has created a popular niche of its own amongst the Medals of Honor and Calls of Duty from others.
Battlefield: Bad Company
 badcomppack.jpg Developer
DICE
Publisher
EA
Rating
M
   
PS3, Reviewed on Xbox 360


Now we have Battlefield: Bad Company with the 222nd Army battalion taking on the Russkies and their mercenary buddies.  As “new guy” Preston Marlow, you join other B-Company expendables; Sam Redford – Sarge, Terrence Sweetwater – tech and comms expert and Haggard – the guy who likes to blow things up, as they ride roughshod over the modern battlefields of Eastern Europe.

The single player campaign eschews stealth in favour of cinematic action.  Presented in beautifully rendered forest, mountain and occasional urban locations, B: BC does not lack on the visual or audio fronts.  The visuals include a massive amount of destructible scenery.  Buildings, trees, troop emplacements and more will feel the brunt of friendly and enemy firepower as the battles heat up.

In fact, in some cases the only way to get into a building – despite there being a perfectly good door – is to cock the grenade launcher and blow a hole in the wall.  Neat!

The excitement of battlefield destruction enhanced by the crump of explosions and other audio barrages makes for a visceral experience.  At times you will be leaping from one piece of cover to the next, as what was a safe hidey hole gets blown to pieces by a well aimed enemy RPG.


 
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