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Technology news and Jobs arrow Radioactive IT arrow Brainwash kids into learning, with games
Brainwash kids into learning, with games E-mail
by Mike Bantick   
Monday, 30 June 2008


"We set up a special Games Education Projects team to take a closer look at this idea of using games like We Love Golf as learning environments, and to explore the idea of seamless learning between game play and old fashioned subjects that many kids hate - maths, physics and trigonometry," Rhys Cash, Capcom's Research Manager said.

"The idea is to get people playing games thinking they are a champion golfer, but Einstein and Newton are lurking in the background sending useful and important messages to the subconscious where they can be stored and remembered and, hopefully, applied in other areas of life," Mr Cash added.

Mr Maniar said that most people learn much more quickly and easily by seeing, rather than by hearing.

To do this, Capcom have initiated a collaboration with Nipan Maniar - the University of Portsmouth academic who is famous for developing the cultural awareness game 'C-Shock'.

Maniar will work with Capcom to develop subliminal mind programming techniques in the architecture of video games to provide structured learning environments that players won't be consciously aware of; and in subject areas many students find hard to understand.

Mr Maniar said: "The power of games as a learning tool is the great untapped education resource of our time. I expect many other games companies will get on board when they see the obvious benefits to society of using games as one more tool to educate our young people."

CONTINUED - Page 3.


 
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