Blog
Technology news and Jobs
Radioactive IT
Review: The Bourne Conspiracy
Radioactive IT
Review: The Bourne Conspiracy | Review: The Bourne Conspiracy |
|
| by Mike Bantick | ||||||||||||||||
| Saturday, 14 June 2008 | ||||||||||||||||
|
Page 1 of 3
When the Matt Damon movies arrived my confusion level soared, as only the basic premise of the book story remained. Still the movies were a wonderful, adrenaline charged ride. High Moon Studio's adaptation of The Bourne Conspiracy on next-gen consoles lies somewhere in between the books and movies. Like the books, it tells a somewhat confusing story of a man who has lost his past memories but retains his killer skills and preternatural sense for danger. Jason Bourne is rescued floating in the Mediterranean, suffering gun shot wounds and a bout of amnesia. Almost immediately we get into the action as Bourne attempting to retrace his life in order to start a new one. High Moon Studios were conscious of the movie-to-game curse so often prevalent in this industry. As such the first thing you notice about the game is the lack of any physical likeness to Damon the main game character has. Instead you take the role of a nicely rendered generic tough man, wearing a similar sweater to the big screen representation however. |
||||||||||||||||
| < Next story in category | Previous story in the category > |
|---|








