Blog
Technology news and Jobs
Radioactive IT
Review: Speed Racer
Radioactive IT
Review: Speed Racer | Review: Speed Racer |
|
| by Mike Bantick | ||||||||||||||||
| Friday, 13 June 2008 | ||||||||||||||||
|
Page 1 of 3
So now the kids are enjoying the Hollywood movie and inevitably the video game. There will be an entire generation – and me – with burnt retinas and dazzled expressions after viewing the movie or playing this game. Be warned. Amongst all the cartoony colour saturation is a reasonable tense and satisfactory racing game for the Wii. Sidhe Interactive has taken inspiration from F-Zero GX, Wipeout and their own PS2 GripShift to create this blur of phosphorous disguised as a video game. Doing the numbers, Speed Racer allows players to choose from (after unlocks) 20 different car/driver combos, this includes Speed Racer himself in the white Mach 6. 13 garishly painted tracks that loop and dive through five vibrant environments. After a lengthy – at least in loading screen times – tutorial process, budding cartoon racers are ready to hit the tracks and take on the opposition characters in what would be a nightmarish world - if it wasn’t for the colour pallet- of violent and fast combat racing. The single player championship consists of a number of rounds with your chosen racer, attempting to have a podium finish to unlock further steps in the championship. Moving through the three levels of championship sees speeds and opponent numbers ramp up. |
||||||||||||||||
| < Next story in category | Previous story in the category > |
|---|








